![]() How do you capture emotion in a graphic novel? Probably through expression, and there were moments in which expression worked excellently, but on the whole I think I would rather read the book in prose. Dramatic moments were presented with the same tone as the mundane. ( Ender's Game put us deep in Ender's head, which worked really well for the story.) I haven't read many graphic novels, so I don't know whether this is a common drawback, but I felt that the art style treated the book in a detached way. At once we miss the interior monologue of a prose book and the pacing and soundtrack of a movie. Catholicism provided a reasonable way for the people of Lusitania to resist Ender as the Speaker for the Dead.Īs a graphic novel, Speaker for the Dead, I thought, had unused potential. It's a real culture on an alien world, and I found it intriguing. ![]() It ties Earth and Lusitania together in a fascinating way. One of the ideas that compelled me most upon my first reading of the graphic novel was Catholicism on an alien planet. ![]() ![]() It's a question that haunted me and drew me back to the book to read again, and again. ![]() I don't know if I could have chosen the same thing Ender did, and at the same time I see the drawbacks with choosing differently. Like its prequel, Ender's Game, this book poses moral questions to which I have no answer. Speaker for the Dead is a difficult book. ![]()
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